![]() They devote themselves to fighting against the never-ending resistance mustered by other tribes. With his four companions, Serf, the main character and a member of a tribe called Embryon, sets out for Nirvana, a land that can only be reached by the champions of Junkyard. (Known in Japan as "Digital Devil Saga: Avatar Tuner") Junkyard, a town of endless rain. And you'll never meet new players only to discover that you can't play with them or compete against them because their characters are on a different server than yours in Guild Wars, all characters live in one seamless world. You'll never spend days playing only to discover that choices you made early on have left you with a permanently uncompetitive character, because the unique skill system in Guild Wars allows infinite experimentation but doesn't allow bad decisions to ruin a character. You don't have to spend hours running around the world to prepare for a quest, because Guild Wars allows you to instantly travel to the beginning of any quest that you've previously unlocked. ![]() You don't have to spend countless hours on a leveling treadmill to get to the interesting parts of the game, because combat is designed to be strategically interesting and challenging right from the beginning. Within a quest you have unprecedented freedom and power to manipulate the world around you: your magic can build bridges and open up new pathways, or it can burn down forests and tear the ground asunder. Your party always has its own unique copy of the quest map, so camping, kill-stealing, and long lines to complete quests are all things of the past. You can meet new friends in towns or outposts, form a party, and then go tackle a quest together. Guild Wars takes the best elements of today's massively multiplayer online games and combines them with a new mission-based design that eliminates the tedium of those games. The unique development of a character makes him specifically special in his skills. ![]() On level up the player may increase some of the character values such as dexterity, strength, intelligence etc. Every character experiences a personal RPG-development during the game. The usage of futuristic items and body implants influences the abilities of each character in an extraordinary way: roentgen eye extenders allow the character to look through obstacles,health converters initiate self healing of a character, teleport implants make a character jump from one place to another during combat. A lot also depends on the composition of the team for instance, a pure cyborg team requires a different strategy than mutants or nomads. ![]() ![]() Allying with different groups changes the flow of the game: being hostile to nomads opens the way to getting friendly cyborgs or mutants to provide new quests. cyborgs are good in combat, mutants are healing experts, nomads are masters of camouflage. Each of the groups has special abilities, e.g. A team can be formed during the journey from the following races: replicants, cyborgs, mutants and nomads. The player controls a team of up to 6 members. Lead your team to success using smart tactics, explore a huge isometric world, experience unique cybernetic body implants and tactical turn-based combat. Metalheart: Replicants Rampage is a tactical role-playing game set in the devastated lanscapes of a strange planet lost among the stars. ![]()
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